
The Asset Standards and Side View Asset Standards should also answer most questions.įor characters - the system will take whatever image you throw at it and divide it up in to frames based on math - if it's a single character sheet, it'll turn it in to three wide, four tall frames of equal size. The MV tile and character graphics are built around a 48 x 48 pixel square. And when you say Sprite, do you mean a character sheet, a character face, side view battlers, or some other thing? What, exactly, do you mean by 16 bit? I ask because people use "16 bit" to refer to at least three different things - none of which are the same thing - and expect everyone else to know what they mean.
